
Slice of Sea by Mateusz Skutnik ~~~~ review gamespark.
#SLICE OF SEA GAME WINDOWS#
Steam Windows release: | Steam macOS release: Main trailer | gameplay trailer | release trailer | Let me go Home lyrics Collect items, solve puzzles and lead Seaweed back home to the sea. Explore desolate world of dust, all hand-drawn on paper in unique art style. You play as Seaweed, a sea creature clearly out of their element. Seaweed inside | Final Atmosphere | covid-19 quarantine | wywh Slice of Sea is a peaceful adventure and puzzle game. P2019 | p2020 | p2021 | layering test | coloring test | ingame ink | bricks The mind spark that started it all… | Seaweed begins | pre-alpha timestampįirst ink sketch | atmospheric sketch | textured sketches | background sketches Steam store page | reddit | homepage | title reveal Music was created by Thumpmonks and main theme song written and performed by Cat jahnke. Every complaint I could level at it could be considered a positive by fans of Skutnik’s earlier works.Slice of Sea is a peaceful adventure and puzzle game. Its world is sumptuous and every new screen is a lushly illustrated treat-an intrinsic reward for progress. While Seaweed's journey was more of an uphill struggle than I’d expected, I still enjoyed my time with Slice of Sea, even if I did have to turn to others for assistance. It would no longer be part of the legacy of Flash adventure gaming. And yet if Slice of Sea handed me any of those things it would lose its identity as a descendant of the Submachine and Daymare Town games. My brain was screaming for a hint a line of dialogue to tell me what is or isn’t working or just a button to highlight interactable objects and room exits. I frequently found myself sweeping my cursor back and forth, looking for it to change shape for a moment, indicating that I’d brushed something usable.Įven with steady progress and the occasional peek at a video walkthrough, Slice of Sea took me a whole day to finish, and if I’d not had someone else’s notes to crib from it would have taken far longer. Optional collectibles (for achievements, mostly) are even more hidden, often appearing camouflaged on distant foreground or background items. Interactable buttons and objects are often just a dusting of pixels wide, even on my massive curved monitor. If the intent is for the player to linger on each screen and fully absorb what they see, then it’s reinforced-or forced, really-by constant, repetitive pixel-hunting. There’s this constant sense that this world-its very laws of physics fraying at the edges-is just doing its own thing as you pass through to somewhere else. Buy Now 24.99 USD or more Slice of Sea is a peaceful adventure and puzzle game. A seemingly sealed train car half-buried under a sand dune might contain a passenger engrossed in a book, nonplussed at your arrival. There are pockets of civilization and strange people of many species seemingly disinterested in an ambulatory frond of sea flora bounding past, as if this is just a daily occurrence. A softly shaded and beautifully illustrated set of scenes, the world of Slice of Sea is fragmented and crumbling, dusty and desolate but not abandoned. Seaweed can’t do much by themselves, so it’s up to you to click on the world to interact with its many objects and machines. Using the arrow keys (or WASD) you can steer them through a gorgeous watercolour world on a wordlessly-told pilgrimage to return to the ocean. Players control Seaweed, a little oceanic gremlin piloting a pair of Wallace & Gromit-esque techno-trousers. Slice of Sea initially appears to be different. There were no cruel and sudden deaths to suffer, but progress required your intuition to line up with the developer’s intent. Aside from the occasional scrawled note and item name to nudge players in the right direction, progress came purely through poking and prodding at strange devices across multiple screens, intuiting their connections and purpose. These escape room-esque adventures were defined by their detached and lonely vibes.
#SLICE OF SEA GAME SERIES#
Most notable are the thirteen adventures in his Submachine series and the eight Daymare Town games. Slice of Sea is the latest hand-painted puzzle adventure from prolific comic author and indie developer Mateusz Skutnik, who's been releasing games since the Flash era.
