


This is in addition to the previous buff they received and despite Destiny boss Luke Smith telling me they were a 'coward's weapon' a few years ago. All Scout Rifles get a 10% buff versus minor enemies.The blog post also ticks off a bunch of buffs that the community has been clamouring for in order to make specific types of weapon viable. Several unloved archetypes are getting blanket buffs I'm less pleased about this, because if it's any good I'm going to feel compelled to re-grind the god rolls I've already got. Weapons from the Dares of Eternity playlist will also now drop with a refreshed perks and a new Origin Trait (no word on what it does). Iron Banner - Skulking Wolf will now grant enhanced radar and remove you from the opposing radar on kills while at low health.Gambit - Invader Tracker renamed Gun and Run.Both the Gambit and Iron Banner Origin Traits were too niche to deliver much benefit, so will be switched up in Season 19. These are the new perks that have been added to weapons that are tied to specific activities and playlists. (Image credit: Bungie ) Origin Traits being reworked and added Le Monarque is a great bow that's set to get even better next season.
#DESTINY 2 IRON BANNER HUNTER FULL#
With next season being arc-themed, it looks like it's finally time to go full Thor. It should be a serious rival to Divinity (and is certainly much easier to acquire). I also have high hopes for Thunderlord, because Heavy Weapons are invariably good on the rare occasions they have anti-Champion effects. Its Poison Arrows do a great job of keeping Champions under tight control because the damage over time re-procs the Overload effect. We already know Le Monarque will synergise amazingly thanks to previous seasons when Overload Bows featured as an Artifact mod. The two Overload options here are most noteworthy. Malfeasance gets Unstoppable (specifically for its explosions).Wishender bow gets Barrier (also lower draw time, increased damage against Champions and bosses).So far these options have been pretty limited, especially when it came to Overload champs, so any additions are hugely welcome: Champion enemies are a pain in the ass of cosmic proportions, so being able to stun them consistently with an exotic weapon is a major consideration when doing stuff like Grandmaster Nightfalls. This is the kind of thing that probably doesn't sound like a big deal unless you play Destiny 2 endgame PvE, but is actually going to have a huge impact on build-crafting. Multiple exotics are being given the ability to stun Champions… including Thunderlord If melee exotics like Liar's Handshake and Synthoceps are meta next season, Acrius could be a contender again. That's a 50% damage buff for three follow-up shots after a successful melee attack. The weapon's catalyst will now grant the Trench Barrel perk, in addition to its existing benefits. (You essentially have to stand in kissing range of the boss.) "Legend of Acrius has fallen far behind other Heavy, short-range weapons," agrees Bungie. The exotic Heavy Shotgun is unique, but also currently unusable due to a combination of its lack of damage and range. Dead Man's Tale is frankly one of the strongest and most fun exotic primaries in the game so I'm excited to try this out. At max stacks it will also fire 50 RPM faster, at the cost of 20% damage, which I guess is where the 'Pop! Pop! Pop!' fantasy comes in. That means removing the stacking damage increase from the Cranial Spike perk in PvP (it stays for PvE) and replacing it with improved reload, aim assist and range. Bungie says the Dead Man's Tale scout rifle is being reworked to better capture the fantasy of being a hip shootin' cowboy. Here's a gun that definitely doesn't need help. (Image credit: Bungie) Dead Man's Tale is also getting a spicy rework Dead Man's Tale is a lever-action scout rifle from the Tex Mechanica weapon foundry.
